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In real life a $150M payroll is not considered high, but within the economics of 4040 Baseball it is. And its practical and psychological effects amount to a curse worth avoiding.
More on how a $150M payroll can work against your team’s success
Staring with the 2058 2059 Season position players will fatigue more rapidly, requiring additional rest days.
We’ve been seeing most uninjured players completing 162 games a season, which is highly unrealistic. This new change will make our bench players, and our fatigue and injury settings, more realistically significant.
Updates:
- Custom Lineups per Opposing Pitcher: It is now possible to assign a specific lineup on a per opposing starting pitcher basis.
- vs RHP and vs LHP Lineups: It is now possible to assign separate lineups, one for Right-handed Starters and one for Left-handed Starters.
Updates:
- Lineups: It is now possible to save multiple versions of your lineup for later reuse.
Refinements:
- Compensatory Draft Picks: In some cases a compensatory draft pick would prefer free agency, meaning he would not extend with the team that drafted him. This possibility has been removed.
- SIM Roster Management: SIM teams have been tuned for soem better decisions around their rosters.
Refinements:
- Player Contract Requests: Player contract requests are more nuances. As a result there are more low-cost players with shorter length requests, and contract expectations are more evenly / predictably applied than in the past.
Updates:
- Bad SIM Contracts: In some cases SIM teams will hand out bad contracts to fill a roster void. But after they have traded for or developed better talent, that high-cost contract remains stuck in their minors, driving up payroll and making them less competitive. Those contracts will now be voided at the end of each season.
- Injury Recovery: Players on the DL/IL who have fully recovered from an injury are now automatically moved to the PENding roster making them more obvious and visible on your team home page and roster.
Refinements:
- Injuries: Added injury caps, limiting each team to a max of three concurrent injuries, with some minor exceptions. Read about Injury Caps
- Scouting Director's Report (SDR): Added section that tracks how many compensatory draft picks the team currently holds. Reworked the over-developer section to provide a younger crop of prospects.
Full List of Changes